Towards Finding the Optimum Position in the Visual Field for a Head Worn Display Used for Task Guidance with Non-registered Graphics
Contributing USMA Research Unit(s)
Cyber Research Center, Electrical Engineering and Computer Science
Proceedings of the ACM on Interactive, Mobile, Wearable, and Ubiquitous Technologies
Where should a HWD be placed in a user’s visual field? We present two studies that compare comfort, preference, task efficiency and accuracy for various HWD positions. The first study offsets a 9.2° horizontal field-of-view (FOV) display temporally (toward the ear) from 0° to 30° in 10° steps. 30° proves too uncomfortable while 10° is the most preferred position for a simple button-pushing game, corroborating results from previous single-task reading experiments. The second experiment uses a Magic Leap One to compare 10° x 10° FOV interfaces centered at line-of-sight, temporally offset 15° (center-right), inferiorly offset 15° (bottom-center), and offset in both directions (bottom-right) for an order picking task. The bottom-right position proved worst in terms of accuracy and several subjective metrics when compared to the line-of-sight position.
Lin, Georgianna; Haynes, Malcolm; Srinivas, Sarthak; Kotipalli, Pramod; and Starner, Thad, "Towards Finding the Optimum Position in the Visual Field for a Head Worn Display Used for Task Guidance with Non-registered Graphics" (2021). West Point Research Papers. 692.
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